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  • Samstag, 20 2020.1010.1818 00:10 00:10

GUIDE BOTSCHAFTER DD

Situ0 Kommentare

Abilities and Rotations

 

Main damage abilities for rotation

cloudmind_2 Weaken Mind (WM) – A DoT required to get automatic crits on Turbulence. Refreshes with Telekinetic Wave and MC, so ideally you only need to cast it once per fight, but there are some instances where it will need to be recast after some downtime or target switching.
turbulence Turbulence – Our staple attack, and our highest priority, Turbulence should be used on cooldown.
mindcrush Mind Crush (MC) – Our second priority (with proc), MC is another must use part of our rotation. The guaranteed damage from it is second only to Turbulence (or attacks using Force Potency).
telekineticgust Telekinetic Gust (TG) – A new ability with 3.0, and third on our priority list (assuming Telekinetic Wave proc is not about to wear off). With the crit damage buff from Reverberation, it’s capable of hitting much harder than LB, which is why I use it before Telekinetic Wave. I want to use as many of these per fight as I can.
telekineticblast Telekinetic Wave (TW) – Fourth on our priority list, third on priority assuming the proc is about to fall off (it never should be). Gains bonus from Reverberation, instant cast with proc, and hits up to 8 targets within 8m making it priority #1 for AoE.
telekineticburst Telekinetics Burst (TB) – A new ability given to us to replace Disturbance as our main filler during rotation. Available as a cast or an instant cast using Force Speed (or 25% chance on taking damage).
disturbance Disturbance - Main filler used until level 57, then it gets replaced by Telekinetic Burst.
forcequake Forcequake (FQ) – A channeled AoE that got massive buffs in 3.0, even becoming viable in single target rotations. I generally use on opener and with Force Potency depending on the situation.
pileofrubble Project – An instant cast that can be used with the Upheaval utility and it does more average damage than Telekinetic Burst. Probably ideal for dummy parses or short, bursty fights. I prefer the healing utilities for hard content personally, but if surviving isn’t an issue, Project is definitely viable to add into your rotation.

Ideal Opener

Precast MC > WM > Offensive Cooldowns > Turbulence > TG > Force Potency > Telekinetic Wave > Forcequake > Turbulence > Priority list

swtor-telekinetic-sage-3.0-opener

Note – You want to use Mental Alacrity before your Attack Adrenal (or any cooldown without a timed debuff on your bar). The 20% Alacrity will reduce the cooldown of your adrenal from 3 minutes to 2 minutes and 30 seconds without any additional Alacrity (The math doesn’t seem to add up, but it is indeed 30 seconds and not 36 seconds). It does not work with Force Empowerment because you’re locked out for 5 minutes either way.

Ideally you’d also have a Commando using their 10% Alacrity buff before the group uses their cooldowns as well for even more time shaved off of cooldowns.

Rotation through first 5 Turbulences

Mind Crush > Weaken Mind > Mental Alacrity + Attack Adrenal + Force Empowerment > Turbulence > Telekinetic Gust > Force Potency > Telekinetic Wave > Forcequake > Turbulence > Telekinetic Wave > Telekinetic Gust > Telekinetic Burst > Mind Crush > Telekinetic Burst > Telekinetic Burst > Turbulence > Telekinetic Wave > Telekinetic Gust > Telekinetic Burst > Telekinetic Burst > Telekinetic Burst > Telekinetic Burst > Turbulence > Mind Crush > Telekinetic Wave > Telekinetic Gust > Telekinetic Burst > Telekinetic Burst > Telekinetic Burst > Turbulence > Telekinetic Wave.

swtor-telekinetic-sage-3.0-rotation

There’s another promising rotation using Forcequake a lot more, up to ~90 hits on a 1 mill dummy, but I’m not going to go over that here as it’s not nearly as viable for mechanic-filled operations and is in all likelihood getting toned down anyways.

Priority List

Assuming your Telekinetic Wave proc isn’t about to run off, which it never should be.

  1. Turbulence (with Weaken Mind)
  2. Mind Crush (with proc)
  3. Telekinetic Gust
  4. Telekinetic Wave (with proc)
  5. Telekinetic Burst

Mobile Priority List

  1. Turbulence (with Weaken Mind)
  2. Telekinetic Gust
  3. Telekinetic Wave (with proc)
  4. Telekinetic Burst (with proc)
  5. Project
  6. Force Slow
  7. Force Stun
  8. Force Wave

AoE Priority List (3+ enemies)

  1. Telekinetic Wave (with proc)
  2. Forcequake
  3. Force Wave (mobile or low on force)

Force Potency Priority List (single target)

  1. Telekinetic Wave (with proc)
  2. Forcequake (if you can get 3+ ticks on target)
  3. Telekinetic Gust
  4. Telekinetic Burst

Force Potency Priority List (2+targets)

  1. Forcequake
  2. Telekinetic Wave (using this first with 2+ targets will eat both stacks)
  3. Telekinetic Gust
  4. Telekinetic Burst

Force Speed Usage

  1. When you need the instant TB for mobile combat (and you’re not going to need Force Speed for the next 15 seconds).
  2. When a relic proc/raid buff/Mental Alacrity/whatever is going to wear off before your next TB cast finishes (and you’re not going to need Force Speed for the next 15 seconds). This is highly situational and requires awareness + keybinds to pull off efficiently.
  3. Using Force Speed on cooldown under normal circumstances is not a dps increase. The time before next cast is the same as if you hard casted it.

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